Gameplay Trailers
A few selections from 2019-2026.
Often fully create and stage scenes in engine including lighting, effects, world building, and animation. I continue to push the tools and my knowledge to achieve the highest cinematic and exciting experience as possible.
Led efforts to bring more trailer production in-house, reducing reliance on external vendors while giving the studio greater creative ownership, flexibility, and efficiency.
While working within the vision and goals of stakeholders, my north star for video game trailers is always to capture the fun you can have while playing. When you walk away thinking “wow I want to play that,” the video has succeeded. Certainly we aim to communicate the story, the tone, and themes but something I personally injected into Elder Scrolls Online trailers was: We must have moments that sell fun.
Xbox Showcase 2024. Project Lead, game capture, editor. Developed this trailer to focus more on the player journey rather than a specific quest or story. We created backstories and personalities for each of the characters representing different types of players. We also added a lot of laughter and joy into the scenes. As the game evolved over the years players have come to love just being together and having fun in game. The video was highly praised within the community as authentic to their experience.
Xbox Showcase 2026. Project Lead, editor, game capture.
Project Lead, game capture, editor, script
Team Lead, game capture, editor
Team lead, game capture, editor.
Project Lead, game capture